SFML_CODEBLOCKS_EXECUTABLE

SFML_CODEBLOCKS_EXECUTEABLE option in CMAKE:
According to this thread, it really wants the code blocks .exe file.
Weird that it would point to the IDE. So CMAKE somehow can make sense
of some information within the EXE file? I find that very interesting.
It wouldn’t be interesting if it was byte code or script code like
a .java or .class file… But this is compiled binary. How the hell can it do that?

http://www.cplusplus.com/forum/general/98017/

Also, need to look up SMFL_OPENGL_ES option for CMake.

Don’t break your head with OpenGL for 2D, use SFML!
http://stackoverflow.com/questions/6929659/sdl-vs-sfml-using-c-when-portability-matters-most

//NEED OPENGLES for: Android + IOS
//DONT NEED FOR: Mac
//What about windows? My guess is no since ES == Embedded Systems
http://stackoverflow.com/questions/28658737/sfml-make-install-sfml-opengl-es-missing-include-file

This post tells me that SFML_OPENGL_ES is for pointing to an installation or source of OpenGLES.

-John Mark

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