Where I started looking:
About 350.00. Like because spring is not as convex.
328.61 dollars exact.
ON yahoo answers, there is good argument for power-strider model:Maintenence: The main component on jumping stilts that wears out is the rubber foot pad at the bottom of the stilt. Almost all the models require that you purchase the entire metal piece for new rubber. However, the PowerStrider model does have replaceable rubber footpads. Instead of having to disassemble and replace the whole leg, you simply remove and replace 4 small screws. Very easy! This can save you hundreds of dollars over the life of your stilts.
Need more info on knee-bar vs calf-cuff:
Made more for jumping:
This model just looks like it is the best made:
This is the 158LB and up model. Think it would be better to get a bit
higher than my weight limit than close to the maximum weight limit.
This site also has good information:
Bike might work best for getting to work.
Though spring goes could be taken off and brought into office.
I recall memorizing a “basic” pom file that was more complex than this.
I would like to figure out what the difference is.
What is the POM, overview gives me all the top-level stuff.
Might be good to memorize that structure.
SFML_CODEBLOCKS_EXECUTEABLE option in CMAKE:
According to this thread, it really wants the code blocks .exe file.
Weird that it would point to the IDE. So CMAKE somehow can make sense
of some information within the EXE file? I find that very interesting.
It wouldn’t be interesting if it was byte code or script code like
a .java or .class file… But this is compiled binary. How the hell can it do that?
Also, need to look up SMFL_OPENGL_ES option for CMake.
Don’t break your head with OpenGL for 2D, use SFML!
//NEED OPENGLES for: Android + IOS
//DONT NEED FOR: Mac
//What about windows? My guess is no since ES == Embedded Systems
This post tells me that SFML_OPENGL_ES is for pointing to an installation or source of OpenGLES.
Note: If you want to compile SFML with CMake, you need
to download the source directly from the GIT repo. I downloaded the source
from the SFML website. The option that said “ALL” and said it was source…
But the error CMake gave me suggests it was not the full source.
Topic: unknown cmake command sfml_add_library w/ vs 2015 & cmake 3.3.0 (Read 112 times)
I installed GIT, and cloned the SFML repo.
And used that repo as my source directory.
Also, if you get the error:
The source “C:/DEV/REPO/SFML/CMakeLists.txt”
does not match the source
used to generate cache.
Re-run cmake with a different source directory.
“rm – rf”
SOLUTION: Delete CMakeCache.txt
Delete CMakeCache.txt in the folder you executing cmake.
Another note: You don’t invoke MinGW with “MinGW” on the command line.
It is invoked: “g++”